Contents Online
Journal of Combinatorics
Volume 13 (2022)
Number 1
Optimizing the trade-off between number of cops and capture time in Cops and Robbers
Pages: 79 – 203
DOI: https://dx.doi.org/10.4310/JOC.2022.v13.n1.a4
Authors
Abstract
The cop throttling number $\mathrm{th}_c (G)$ of a graph $G$ for the game of Cops and Robbers is the minimum of $k +\mathrm{capt}_k (G)$, where $k$ is the number of cops and $\mathrm{capt}_k (G)$ is the minimum number of rounds needed for $k$ cops to capture the robber on $G$ over all possible games in which both players play optimally. In this paper, we construct a family of graphs having $\mathrm{th}_c (G) = \Omega (n^{2/3})$, establish a sublinear upper bound on the cop throttling number, and show that the cop throttling number of chordal graphs is $O(\sqrt{n})$. We also introduce the product cop throttling number $\mathrm{th}^{\times}_c (G)$ as a parameter that minimizes the person-hours used by the cops. This parameter extends the notion of speed-up that has been studied in the context of parallel processing and network decontamination. We establish bounds on the product cop throttling number in terms of the cop throttling number, characterize graphs with low product cop throttling number, and show that for a chordal graph $G$, $\mathrm{th}^{\times}_c (G) = 1+ \mathrm{rad}(G)$.
Keywords
Cops and Robbers, throttling, product throttling, chordal graph, graph searching
2010 Mathematics Subject Classification
05C57, 91A43
Received 6 September 2019
Accepted 9 January 2021
Published 31 January 2022